Lighting and rendering
Lighting and rendering
This project is a photo realistic recreation of the 4th floor in the SCAD Hong Kong campus. I based all of my models in the actual arrangement and design of the building and modeled every little detail. The models where textured in Photoshop using the actual objects as reference. The project was rendered with Vray. Above we see a picture of the hallway and below the final render.
In this freelance project I was given a model from 3D Max and I had to render it for a showing they would have in one week. I rendered using both mental ray and Vray in Maya and composited in After Effects. This is the final result.
Innocence is my final year project for my Animation Major at SCAD.
I worked on it for more than a year and it is a 3D film of a boy finding happiness anywhere he can when everything around him seems to be conspiring otherwise.
All the 3D components were modeled and animated in Maya 2015. The lighting process was carried out in Maya as well with Mental Ray. It was a very difficult challenge to follow the path of my original idea to light this film as if it was a horror/mystery piece that keeps you on the edge of your seat waiting for something to happen. The lighting changes a lot throughout the film but it keeps that same feeling all along.
Figure 01 shows the bare Mental Ray lighting on the models along with maya fur and a Subsurface Scattering Material to simulate the skin. Figure 02 is the Camera Depth calculated by Maya in order for the depth of field to be implemented later.
This renders then go to Nuke to do some minor tweaking and to calculate the depth of field. Figure 03 shows the image after this process.
Finally it all comes together in After Effects, were the images are treated for color correction and all the scenes are unified into the final piece.
Lightning is an independent film that posed a lot of challenges for me. The director of the film wanted to have a 2D look blended with a 3D perspective. I decided to approach it with the Toon Shader in Maya 2015, then rendering it out with mental ray and adding different passes to achieve the 3D feel that the film was intended to have. It was a tough process but the results were exactly what the director had in mind.
Shadows is a film I worked on last year that tells the story of an old rich man haunted by the souls of his ancestors and by the ghost of death.
This was a very interesting lighting project, it was all put together in Maya, the textures were painted in photoshop to give it the style we were looking for. I was in charge of the lighting and rendering (Although I modeled, textured and animated as well), and I did it with Vray for Maya. In previous occasions I had experimented with Vray to create photorealistic renders, so it was a challenge to use that knowledge and create a more stylized workflow for lighting.