House_Vr15.png
House_Vr15.png

Video Games


 

Video Game pipeline
and animation

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Video Games


 

Video Game pipeline
and animation


UFO Alert


UFO Alert was a personal project I worked on to understand the pipeline for a video game production involving several different softwares that come together to create a fully realized video game.

All of the scene modeling was done in Maya with realistic textures on low-poly models. After the models where tested in Maya, they were then taken to UDK for testing.

The models where taken to Unreal Development Kit to create the whole level along with some of the UDK assets from the library. The physics were created to have the grass and trees move, as well as giving the level some mist to fit the mood of the game. 

UDK implementation with the models in Maya as well as assets from the UDK library

UDK implementation with the models in Maya as well as assets from the UDK library

After a few days of testing the game with UDK I decided to switch to Unity, so I transferred all the assets and started learning the pipeline for implementation in Unity. Unity turned out to allow more freedom for me to create the game through programming. 


C.R.E.E.P.S


For the video game C.R.E.E.P.S. I was in charge of animating and rigging all characters and props for the game. It was for Brink 3D, a video game company established in Canada. 

For the game, I rigged and animated a total of 15 characters and several other props. Here are some of the characters. 

Rig 01 of 15
Rig 02 of 15
Rig03 from 15

Bug Revolution


I worked in Bug Revolution as a freelance rigger and animator. I rigged and animated all the characters in the game. I worked closely with the team in charge of the Unity implementation to optimize the animations for their use in the game.