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Innocence_ArturoEspinozaCruz_h264_Moment02.jpg

Lighting


Other work

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Lighting


Other work


Rendering of the 4th floor of the SCAD Hong Kong Building

This project is a photo realistic recreation of the 4th floor in the SCAD Hong Kong campus. I based all of my models in the actual arrangement and design of the building and modeled every little detail. The models where textured in Photoshop using the actual objects as reference. The project was rendered with Vray. Above we see a picture of the hallway and below the final render. 


Lighting for animation

Innocence

Innocence is my final year project for my Animation Major at SCAD. 
I worked on it for more than a year and it is a 3D film of a boy finding happiness anywhere he can when everything around him seems to be conspiring otherwise. 
All the 3D components were modeled and animated in Maya 2015. The lighting process was carried out in Maya as well with Mental Ray. It was a very difficult challenge to follow the path of my original idea to light this film as if it was a horror/mystery piece that keeps you on the edge of your seat waiting for something to happen. The lighting changes a lot throughout the film but it keeps that same feeling all along. 
Figure 01 shows the bare Mental Ray lighting on the models along with maya fur and a Subsurface Scattering Material to simulate the skin. Figure 02 is the Camera Depth calculated by Maya in order for the depth of field to be implemented later.
This renders then go to Nuke to do some minor tweaking and to calculate the depth of field. Figure 03 shows the image after this process.
Finally it all comes together in After Effects, were the images are treated for color correction and all the scenes are unified into the final piece.

Figure 01

Figure 01

Figure 02

Figure 02

Figure 03

Figure 03



Lightning: Independent Film

Lightning is an independent film that posed a lot of challenges for me. The director of the film wanted to have a 2D look blended with a 3D perspective. I decided to approach it with the Toon Shader in Maya 2015, then rendering it out with mental ray and adding different passes to achieve the 3D feel that the film was intended to have. It was a tough process but the results were exactly what the director had in mind.

Storyboard + Color Script

Storyboard + Color Script

Toon Shader

Toon Shader

Ambient Oclussion

Ambient Oclussion

Rimlight Pass

Rimlight Pass

Final Comp

Final Comp



Shadows

Shadows is a film I worked on last year that tells the story of an old rich man haunted by the souls of his ancestors and by the ghost of death.
This was a very interesting lighting project, it was all put together in Maya, the textures were painted in photoshop to give it the style we were looking for. I was in charge of the lighting and rendering (Although I modeled, textured and animated as well), and I did it with Vray for Maya. In previous occasions I had experimented with Vray to create photorealistic renders, so it was a challenge to use that knowledge and create a more stylized workflow for lighting. 
 


Modeling / texturing / rigging / animation

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Traditional Art


Traditional Art

Traditional Art


Traditional Art

Paintings

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Acrylic on canvas
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Video Games


 

Video Game pipeline
and animation

Video Games


 

Video Game pipeline
and animation

Video game design and coding

UFO Alert

UFO Alert was a personal project I worked on to understand the pipeline for a video game production involving several different softwares that come together to create a fully realized video game.

All of the scene modeling was done in Maya with realistic textures on low-poly models. After the models where tested in Maya, they were then taken to UDK for testing.

The models where taken to Unreal Development Kit to create the whole level along with some of the UDK assets from the library. The physics were created to have the grass and trees move, as well as giving the level some mist to fit the mood of the game. 

UDK implementation with the models in Maya as well as assets from the UDK library

UDK implementation with the models in Maya as well as assets from the UDK library

After a few days of testing the game with UDK I decided to switch to Unity, so I transferred all the assets and started learning the pipeline for implementation in Unity. Unity turned out to allow more freedom for me to create the game through programming. 


C.R.E.E.P.S

Video game animation

Rig 01 of 15
Rig 02 of 15
Rig03 from 15

Bug Revolution

Video game animation

I worked in Bug Revolution as a freelance rigger and animator. I rigged and animated all the characters in the game. I worked closely with the team in charge of the Unity implementation to optimize the animations for their use in the game.

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Animation


Animation

Animation


Animation

Animation for production


Innocence: Animation for an independent film

Innocence Independent Film animation
Innocence Independent Film animation

Sonova: Lead Character and 3D Camera Animator

Watch the film right here


Dead Recipe: Animation for a short film


Shadows: Short film animation


 

Animation for advertisements:

Typography and 3D animation in Maya 2015.
Composite in After Effects.

Burn rubber music video by Bright Eyes


 

Animation loops for video games


Shadows Independent Film animation
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Various Animation Exercises

Excercise animation excercise

 

After Effects animation

After Effects animation
Trapcode particular simulation.

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Modeling


Modeling

Modeling


Modeling


Character Modeling

Modeling for an independent film, main character. Organic model for production.  


Modeling of the characters as well as the environment. Everything modeled and textured in Maya 2015. 


Fan Art modeling of Bento Box's Louise from the show Bob's Burgers

 

Sonova

Sonova is a work in progress, it is a sci-fi short film about the world after the inevitable demise of human population. I am in charge of the modeling, rigging and animation of the main character, who evolves into different versions of himself throughout the short film. This is the work I have so far. The lense shown in the models is rigged and functioning to open and close just like a camera shutter would. 

Robot first stage of evolution

Robot first stage of evolution

Second stage of evolution, double eyes

Second stage of evolution, double eyes

Third Stage of evolution, ear development

Third Stage of evolution, ear development

Fourth stage of evolution, developing a body

Fourth stage of evolution, developing a body

Fifth stage of evolution, full humanoid body

Fifth stage of evolution, full humanoid body


Modeling and animation for steampunk advertisement

 

Low-Poly Modeling

Tileable Low-Poly models optimized for video game engines. Few of the numerous props video game ready.

5161 Polys

5161 Polys

2329 Polys

2329 Polys

1146 Polys

1146 Polys

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2D Animation


2D Animation

2D Animation


2D Animation